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Old 01-12-2012, 10:27 AM   #1
ucubed
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Default Re: Modern Warfare 3

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Originally Posted by montecristo#2 View Post
Yeh, I was just wondering if there is a difference between let's say DSL and Cable Internet? I know cable is 5 to 10 times faster for some people, wondering if that is an advantage?
Connection does matter quite a bit in online games, but more so in non dedicated servers. Games where there is a host such as MW3 the persons entire internet connection matters (download, upload, and ping). Their connection might be fine and dandy in the lobby, but once you enter the game, the amount of people might overload their already crappy connection and cause everyone to lag versus just the one person with bad connection

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Originally Posted by Starscream View Post
I read somewhere (it might have been in this thread) that those with faster internet connections were somehow penalized in this game compared to those with slower connections. I don't know if that's true or not.
Yes and no. Faster internet = better registry, less lag time for your bullets. When a person lags and your shooting them, it has to compensate for that and that's where MW3 kind of slacks in my opinion. The person with slower connection will eventually stabilize faster than the time for your bullets register where it actually shot due to compensation. So he'll probably fire at you before your bullets hit. That being said their bullets must also compensate for their poor latency so it's a lose lose for them.
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Old 01-12-2012, 10:28 AM   #2
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Default Re: Modern Warfare 3

I don't want to thread hijack but if you guys want to add me on Xbox Live my gamertag is: HEMorrhage


I'd love to play some MW3 with some bad ash cigar smokin' mo fo's!
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Old 01-12-2012, 10:47 AM   #3
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Default Re: Modern Warfare 3

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I don't want to thread hijack but if you guys want to add me on Xbox Live my gamertag is: HEMorrhage


I'd love to play some MW3 with some bad ash cigar smokin' mo fo's!
Not a thread jack brother, that's what this thread is about. MW3.
GT: Blak Smyth

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Old 01-12-2012, 12:39 PM   #4
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Default Re: Modern Warfare 3

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Originally Posted by ucubed View Post
Connection does matter quite a bit in online games, but more so in non dedicated servers....

Yes and no. Faster internet = better registry, less lag time for your bullets. When a person lags and your shooting them, it has to compensate for that and that's where MW3 kind of slacks in my opinion. The person with slower connection will eventually stabilize faster than the time for your bullets register where it actually shot due to compensation. So he'll probably fire at you before your bullets hit. That being said their bullets must also compensate for their poor latency so it's a lose lose for them.
I don't think that's quite how synthetic lag works. The idea for the host and a couple geographically nearby by people with good ISP connections trucking everyone else isn't very appealing to the masses. The host's ping (or more accurately his latency) is 0 milliseconds. People within 150 miles and good ISPs can hang in the low 30-40ms range. Folks outside that no matter what ISP (well almost) will be usually double that; 60-70ms with good ISP, or 120ms+ if on an average ISP. The guy who's 3,000 miles away with an average ISP could be well over 200ms.

The idea or synthetic lag or as MW3 coins it "lag compensation" is to force a minimum amount of lag for everyone. I'm sure their concept of compensation is further reaching than that, to account for the factors already mentioned with physics within the game. However, most any game will force a minimum lag just to level the playing field. Having a low latency like 30-40ms is a big advantage for an average player. It's HUGE for a good player. Having no latency (hosting) is even greater of an advantage.

While it would appear that lag compensation would eliminate this advantage, it doesn't do so completely. The people who have low latency, say below 70, will have their's bumped to a flat level where it will stay. Lets use 100 as the base. However, latenacy isn't static, it fluctuates. So if your latency is 70ms and it is adjusted by compensation to 100, you'll always be at 100ms. Even if your lag increases to 80 or 90, it will only adjust you to that 100ms level. This give one important thing, predictability. Those who's latency is above that 100ms line in the sand will fluctuate usually within a 20-50ms range. It will be more difficult for them to adjust. So there's still an advantage for the host and certain others, but lag compensation helps level the field.

BTW, this is not a new concept. PC games have been using similar technology for over 10 years.

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I love the tactical side of the game (guess it's ingrained in my head from work)
I HATE the 5 year olds that come running with the silenced MP5 all over the map with no cover and kill me.
Sorry. I sometimes get bored (lack of action) and resort to my old PC gaming days when FPS weren't tactical at all. It was all about speed. I can do circles around people in CQB. Especially with the PM90 with rapid fire but my K/D ratio takes a pounding. That weapon has no range or hitting power at all.

Lately however I've grown to like the ACR 6.8 and a more deliberate approach.
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