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#1 | |
Corona Cigars
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Yes and no. Faster internet = better registry, less lag time for your bullets. When a person lags and your shooting them, it has to compensate for that and that's where MW3 kind of slacks in my opinion. The person with slower connection will eventually stabilize faster than the time for your bullets register where it actually shot due to compensation. So he'll probably fire at you before your bullets hit. That being said their bullets must also compensate for their poor latency so it's a lose lose for them. |
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#2 |
Feeling at Home
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I don't want to thread hijack but if you guys want to add me on Xbox Live my gamertag is: HEMorrhage
I'd love to play some MW3 with some bad ash cigar smokin' mo fo's! ![]() |
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#3 | |
Think Blue!
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GT: Blak Smyth Should be online tonight!
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#4 | ||
Will herf for food
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The idea or synthetic lag or as MW3 coins it "lag compensation" is to force a minimum amount of lag for everyone. I'm sure their concept of compensation is further reaching than that, to account for the factors already mentioned with physics within the game. However, most any game will force a minimum lag just to level the playing field. Having a low latency like 30-40ms is a big advantage for an average player. It's HUGE for a good player. Having no latency (hosting) is even greater of an advantage. While it would appear that lag compensation would eliminate this advantage, it doesn't do so completely. The people who have low latency, say below 70, will have their's bumped to a flat level where it will stay. Lets use 100 as the base. However, latenacy isn't static, it fluctuates. So if your latency is 70ms and it is adjusted by compensation to 100, you'll always be at 100ms. Even if your lag increases to 80 or 90, it will only adjust you to that 100ms level. This give one important thing, predictability. Those who's latency is above that 100ms line in the sand will fluctuate usually within a 20-50ms range. It will be more difficult for them to adjust. So there's still an advantage for the host and certain others, but lag compensation helps level the field. BTW, this is not a new concept. PC games have been using similar technology for over 10 years. Quote:
Lately however I've grown to like the ACR 6.8 and a more deliberate approach.
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“Eating and sleeping are the only activities that should be allowed to interrupt a man's enjoyment of his cigar;” Mark Twain |
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